Vengrm1 wrote:
I wouldn't underestimate how much extra dmg fast sw:pain ticks accumulate over say a 5 minute fight. Imagine being able to cut the tick time down by an additional second by combining all your cooldowns at the beginning of a fight. Instead sw:pain ticking every 2.5 seconds, it ticks every 1.5 seconds. An avg of say 2100 dmg per tick. That is 200 ticks instead of 120. 80x2100dmg or an additional 560 dps over 5 minutes.
Admittedly that is all napkin math and doesn't factor out the gains from using those cooldowns normally but it seems more than trivial.
Well you have demonstrated that 100% hasted SWP does considerably more dps than a 20% hasted SWP. But beyond that you appear to have missed the point.
Putting together 100% haste (for say 10-15s) doesn't come without disadvantages. With that much haste you will lose 0.25s of casting time on every cast of MB, VT or DP. And with that much haste VT will only last 7.5s and DP 12s so you will be recasting those spells a lot more than you currently do on live.
The alternative approach would be to only build up 50% haste but you would now be able to stagger your cooldowns and make it last much longer (say 20-30s). By doing this you would eliminate the lost casting time but SWP would be doing less dps.
For a very short fight (say 30s), SWP won't have time to tick much so I very much doubt that the 100% hasted SWP gains would outweigh the lost casting time. Of course for an infinite lenght fight the 100% hasted SWP gains will clearly outweigh the lost casting time.
Therefore there must be some length of fight in between where the dps gain from a 100% hasted SWP outweighs the lost casting time. The question is therefore, how long must the fight last in order for it to be worthwhile to stack all your haste cooldowns together at the start of the fight?