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 Post subject: Spell hitrating cap in PvP
PostPosted: Fri Dec 07, 2007 10:42 pm 
Shadow Priest
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Was wondering what the spellhit-rating cap was. I was told that it was 3% in pvp, and therefor to have >3% +spellhit is a overkill. So i was told that i shouldnt invest so you get more than that in the shadow focus talent. Any comments on that, who can verify or clear up some things for me?

In beforehand,
thanks.


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PostPosted: Fri Dec 07, 2007 11:09 pm 
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I have a +8 spell hit gem and a +4 spell it/5dmg gem so that I'm hit capped for all my dispells/starshards. Its especially important because it helps reduce the chances of your dispels being resisted against whatever you need to resist.

Its a good idea to get hit capped across the board, and you can do so with only a minimal loss in damage.



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 Post subject:
PostPosted: Sat Dec 08, 2007 9:41 am 
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Quote:
I have a +8 spell hit gem and a +4 spell it/5dmg gem so that I'm hit capped for all my dispells/starshards. Its especially important because it helps reduce the chances of your dispels being resisted against whatever you need to resist.


Okey, but like.. I see you have 3/5 in Shadow Focus. That means you would have 6% + the 41 hitrating you have from gear. Does that means that in terms of pvp, everything you have over 3% is a complete waste ? I dont think i understood you completely.


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PostPosted: Sat Dec 08, 2007 10:11 am 
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Our talent only effects shadow based spells, and dispel and starshards are arcane effects.



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PostPosted: Sat Dec 08, 2007 10:35 am 
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You need to read the description of Shadow Focus more.

Dispel Magic, Mass Dispel, Starshards, all of that stuff is not affected by it, and while its only 3 things for me, and 2 for everyone else, those 2 things can win or lose an arena match.



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 Post subject:
PostPosted: Sat Dec 08, 2007 12:07 pm 
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Yeah i didnt think of dispell and mass-dispel. But regardless, my question still stands. The 3/5 you have in shadowfocus is 6% to shadow hitrating, seeing you have no other spellclasses, that would mean that you shouldnt need more than just 1 point there, and get the remaining for 3% with your 41 hitrating from gear. (Or even 0, dno how much rating = 1%).


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PostPosted: Sat Dec 08, 2007 3:22 pm 
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Terrin wrote:
Our talent only effects shadow based spells, and dispel and starshards are arcane effects.


Dispel is holy of course.



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 Post subject:
PostPosted: Sat Dec 08, 2007 3:24 pm 
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Horvi wrote:
Yeah i didnt think of dispell and mass-dispel. But regardless, my question still stands. The 3/5 you have in shadowfocus is 6% to shadow hitrating, seeing you have no other spellclasses, that would mean that you shouldnt need more than just 1 point there, and get the remaining for 3% with your 41 hitrating from gear. (Or even 0, dno how much rating = 1%).


Yes but there are no better talents to spend the points in. Besides there is this theory that more to hit helps penetrating cloak of shadows.



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 Post subject:
PostPosted: Wed Dec 12, 2007 1:08 am 
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Sorry to re-open an old'ish topic but am STILL a little confused. Hit Cap in PvP - If I have 5/5 Shadow Focus, I assume I need NO +hit rating from weapons to be capped for SHADOW spells?

Thanks


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 Post subject:
PostPosted: Wed Dec 12, 2007 11:38 am 
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"Talents and gear combined, chance to hit with spells cannot exceed 99%. Casters should keep this cap in mind when considering their gear. In PvP at level 70, anything more than +3% chance to hit is excessive. For PvE raiding, bosses are considered to be 3 levels higher than the caster, meaning +16% is the most that will be effective." (Source)

3% is the cap in PvP. This can be attained through hit rating OR talents. We have two talents that increase our chance to hit. Shadow focus and focused power.

For shadow spells, 2/5 (4%) shadow focus is enough to cap you against a lvl 70 PvP target.

Focused power (which no SP's have) affects Smite, Mind Blast, and Mass Dispel only. So, we have nothing that increases our chance to hit with Holy/Disc spells. Two spells that are widely used in a arena by SP's are Dispel and Mass Dispel. To attain 3% spell hit for these spells you need 38 spell hit rating (12.6 spell hit rating is equivalent to 1% spell hit - 12.6 * 3 = 37.8).

Hope that helps. Wowwiki is ftw.



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 Post subject:
PostPosted: Fri Jan 04, 2008 1:50 pm 
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/stuck



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 Post subject:
PostPosted: Fri Jan 04, 2008 6:04 pm 
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However, more spell hit will help you against certain talents/classes, one example being priests!

Unbreakable will improves our chance to resist stun, fear, and silence effects by 15%, which works directly against our spell hit. So if you have a 99% chance to fear someone normally, you only have a 84% chance against a priest (assuming you are right at the cap). The same is true for stun resist to blackout procs.

It is for this reason that while extra spell hit isn't always necessary, it is far from worthless, since having your fear or silence be resisted can equal a loss.



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 Post subject:
PostPosted: Fri Jan 04, 2008 7:07 pm 
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Dyras wrote:
It is for this reason that while extra spell hit isn't always necessary, it is far from worthless, since having your fear or silence be resisted can equal a loss.


This pretty much sums it up.

I got spell hit capped with an 8 and a 4/5 gem at the cost of 13 damage. And since we're spending a good deal of our time dispelling, especially in the smaller brackets, its a good thing to have those talents, since every class basically with a buff has a way to protect them.



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Lindsay (10:45:32 PM): having boobs >>> having a penis
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 Post subject:
PostPosted: Fri Jan 04, 2008 7:58 pm 
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Nea wrote:
Dispel is holy of course.


actually its a disc spell since you can use it in shadowform


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 Post subject:
PostPosted: Fri Jan 04, 2008 9:22 pm 
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Arindar wrote:
Nea wrote:
Dispel is holy of course.


actually its a disc spell since you can use it in shadowform


but is locked out when you are counterspelled casting a heal. at least i'm pretty sure you are.



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