Wyndryder wrote:
I'm working on a post with regards to spell haste and shadow priests. Right now my numbers are pointing to haste being a bad thing.
Wynd: If you are familiar with SourceForge/CVS (or willing to -get- familiar) I can give you developers rights at:
http://sourceforge.net/projects/wow-raid-sim
I would certainly welcome a second set of eyes. It is event simulator that can manage multiple players attacking the same target. At the moment I only have the Priest class done, and part of the Warlock. (Just enough of the Warlock that I can add a few to the raid to cast CoS and SB for ISB procs.)
I'm actually seeing spell haste produce numbers far better than I anticipated. This is NOT really due to improved MF dps, but rather I seem to be getting in more MB/SWD.
I believe my problem is that a human would be willing to wait 0.5sec for MB to come off cooldown whereas my brain-dead priority scheme says "Sorry! MB is not ready! Lets jump into a 3sec long low-dps MF."
The result is that even a little bit of spell haste (such as Quagmirran's Eye) has a relatively large impact on my dps. I have this nice ordered list of trinkets that I'm embarrased to post because QE sits at the top.
I DO NOT allow spell haste to reduce the GCD and when I examine the generated combat log with time-stamps I am assured this is working correctly. I've instrumented a great deal of self-checking to make sure the engine is behaving in a sensible manner.
At this point I'm convinced the issue is with the "AI", a simple priority-list-on-steroids.......